Alina Constantin: Artist - Game Designer - Organizer
I am a world-builder, visual artist and game maker with a focus on narrative systems design.
My work centers on experiences that can renew our sense of heritage and connection. My background ranges from animation film, teaching, design, crowdfunding, team management, all the way to straw-bale house and wooden ship building :) Previous work has shown internationally through museums, film and game festivals, including an awarded game and multimedia IP titled Shrug Island, released on Steam in 2018. With a life across 3 continents and communities of art and nature activism, I carry aspects of these into my work, striving to creating unique playgrounds between fields, and engage the imagination of tomorrow’s visionaries.