Alina Constantin: Game Designer - Artist - Organizer
I am a world-builder, visual artist and game maker with a focus on narrative systems design.
My work centers on experiences that can renew our sense of heritage and connection. My background ranges from animation film, teaching, design, crowdfunding, team management, all the way to straw-bale house and wooden ship building :) An MFA alum from NYU's Game Center, my work has shown internationally in museums, film and game festivals, from the Denmark's National Maritime Museum to Indiecade. This includes a multimedia IP and awarded game titled Shrug Island, released on Steam in 2018, as well as playful research collaborations with international scientists, and live games for La Mama and The Cell Theaters in NY in 2020-2021. I carry values from a life among 3 continents and communities of art and nature activism into my design, and strive to create playgrounds across fields to engage the imagination of tomorrow’s visionaries.